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It's certainly compulsive, although whether it's actually fun is a different matter, but the same argument can be levelled at many games. What begins as a couple of squalid homesteads soon grows into a vast, sprawling city as your life ticks by. And when you finally do finish a pyramid, you then have to fill it with trinkets to accompany the deceased on his journey into the afterlife. It's an arduous process, and one that is exacerbated by the fact that just as you're making progress, your workers down tools and go back to the more leisurely pursuit of farming. A sphinx has to be hewn from a rough chunk of rock, whereas pyramids have to be meticulously constructed block by block. One of the good things about Caesar III was the fact that buildings could be constructed immediately, and this is still largely the case in Pharaoh, except in the case of the major monuments. The pyramids come in three sizes and even the smallest takes an absolute age to build. We're talking pyramids, naturally, not to mention the odd sphinx, or even a mastaba, whatever that is. Job creation Egyptian-style is a world away from today's Restart schemes, though, and involves constructing vast monuments that will last for thousands of years. You don't want them worrying the livestock, and with no income support process in place, you need to find work for idle farmhands to do. The flooding has a further knock-on effect, though, in that it leaves thousands of burly farmers with time on their hands.
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This means that enough food has to be stored to feed the populace for the remainder of the year -although, as a back-up, parts of the mainland can be irrigated with ditches. Farms can mainly be built in the flood plain of the Nile, and this is where Pharaoh differs from Caesar, as farms are underwater for a sizeable part of the year. Ostrich with a side dish of ostrich isn't the most balanced of diets, though, and farming a variety of foodstuffs is key here.
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Food is stored in granaries and distributed among the masses via a series of bazaars. A lack of fast food establishments is evident so you build a hunting lodge, enabling them to slaughter ostriches, apparently the equivalent of KFC in Egyptian times. You start by laying a couple of plots of land, some proles move in and construct rudimentary shacks, and you give them a water supply so they can wash their arses. Religion also plays a major role, and various gods must be appeased through building temples and holding festivals, with failure to please them resulting in a blight upon your land. There's no denying that the basic gameplay elements are the same, and for those who missed out last time round, they go a little bit like this: faced with little more than a barren wasteland, you have to build a city from the ground up, populate it, and provide a decent standard of living for your citizens, who will demand food, jobs, education, entertainment, protection, and all the beer they can drink. Despite the change of scenario, Pharaoh uses the same engine as its predecessor, a fact that has led cynics to label it 'Caesar 3 with pyramids'. Not content with replicating life in Roman times, the Impressions team has shifted their focus towards Egypt, land of sun, sand, slave labour and elaborate monuments.
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Caesar III, last year's Rome 'em-up, proved to be one of the most addictive games of all time. Pharaoh uses 16-bit color graphics, large maps for seamless gameplay, and a proven interface.It came, it saw, and it conquered. Pharaoh includes many features not seen before in a city building series game, including a farming model based on the flooding of the Nile, naval warfare, giant monuments that are assembled over time, a unique dynastic progression, and variable difficulty levels. Your rule will span generations, until your dynasty, your royal bloodline produces a pharaoh! Manage it well, and ultimately the greatest Egyptian structures will be built in your honor. Manage your city poorly and watch it burn, be pillaged, or collapse in economic ruin. Grow Egyptian villages into thriving metropolises and watch the economy and inhabitants of this exotic land come to life. Pharaoh is a strategic city-building game set in the Egypt of roughly 2900 to 700 B.C. Impressions Games, the creators of Caesar III, plunge you further back in time to the mysterious land of ancient Egypt.